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Retrieved from " http: The damaged ones have bent noses, fly a bit slower, and don't attack often. They can be seen in Palmtree Panic.
The damaged ones bear a hole in each wing and they also fly slower. They are found in Palmtree Panic. The damaged ones simply look rather depressed, and putter along slower than their more cheerful brethren.
They can be found in Palmtree Panic. Tamabboh —Stinkbug bots that roll back and forth along the ground, pausing occasionally to fire a pair of flashing projectiles from their rear ends.
The damaged ones which don't look any different roll along slower and, though they put forth a valiant effort, are incapable of firing any projectiles.
They are seen in Palmtree Panic. In Tidal Tempest , Taga-Taga swims in a straight line from left to right. As Sonic approaches them there, it'll fire off the three spikes on its back, then dash away.
Damaged versions don't have the three spikes to begin with, rendering this maneuver useless. Ga —These moth Badniks hang around on walls, then fly off in a zigzag pattern as Sonic approaches.
The functional ones leave little trails of harmless sparkle dust while the damaged ones are decrepit and leave no sparkle dust. They are located in Collision Chaos.
Tentou —Ladybug bots that hover along the ground and slowly fly away as Sonic approaches. As they retreat, they drop mines that explode after a few seconds.
They are seen in Collision Chaos. The blades can be deflected with a spin, leaving Kama-kama helpless.
The broken ones have no sickles to start with and look pretty glum. They can be found in Collision Chaos.
Tonbo —Dragonfly bots that fly around over a small area. The damaged ones are broken, cracked, and interestingly sport blue eyes rather than black.
They also move slower. They are seen in Tidal Tempest. Amenbo —Water strider bots that glide along the surface of the water and fire flashing projectiles.
The damaged ones have a broken booster, making them slower. They have no projectiles to fire and look somewhat sad. They are found in Tidal Tempest.
Yago —Dragonfly larva bots that swim along the sea floor very slowly, then suddenly lunge toward Sonic as soon as he approaches. The damaged ones are differently colored and broken up.
They can only hop. They can be found in Tidal Tempest. As they leap, they fire a web of sticky gunk onto the ground: The broken ones show signs of wear-and-tear and that don't leap as high in the air.
They can't sling web either. They reside in Quartz Quadrant. The damaged ones move slower and don't have tail lasers.
Their bodies are ruined from age. They are stationed in Quartz Quadrant. Kemusi —Caterpillar bots reminiscent of Caterkiller. They squirm slowly along the ground and can only be damaged on their spike-less noggins.
Hit them anywhere else and Sonic takes damage. The broken ones are totally spike-free, and can be smacked anywhere. Spikes occasionally thrust out from their shells, and it goes without saying that one should not attempt an overhead assault at this moment.
The damaged ones are missing a part of their body and lack the built-in spike trap. They are seen in Quartz Quadrant. In Wacky Workbench , they fly through the air and fire flashing projectiles.
In Metallic Madness , they lug dual swinging maces. The damages ones fly slower and because their bodies being partially wrecked including their abdomens , the former variant can't shoot at all whereas the latter can only swing a single mace.
The damaged ones have exposed insides, spring slower, and do not look as gleeful. They are seen in Wacky Workbench. Semi —Cicada bots that hang out on the wall and fly away when approached, dropping bombs in their wake.
The damaged are wrecked, making them completely useless. They stay stationed in Wacky Workbench. Minomusi —Worm bots that hide in overhangs and drop down as Sonic approaches.
After a few moments they sprout spikes, then zip back into their hiding place. The damaged ones are spike-less, showing signs of wear and tear.
They reside in Wacky Workbench. Kanabun —Beetle bots that fly in spiral patterns in and out of the background.
Physical contact can only be made when they're on the same plane as Sonic. The damaged ones are differently colored with green sclera, show creases in their wings, and fly slower.
They fly in and out of Stardust Speedway. Kabasira —Column bots that fly around the air with a trail of smaller versions of it. If Sonic approaches, they'll fire a mosquito in his direction.
The damaged ones look the same, but fly slower and lack the ability to sling mosquitoes at you. They can be seen in Stardust Speedway.
Dango —Pill bug enemies that crawl slowly along the ground, but curl up into a speedy roll as soon as Sonic approaches.
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Escape from Tarkov Patch 0. Mad Machines Welcome to the world of Mad Machines, a brutal spo Wario must locate a switch before escaping the area and four gems to enter the boss room and battle Gachatakkoru.
When Wario enters the boss room, he only gets kicked out of the room as if he failed the battle, but Starfy later uses his Shooting Star ability to defeat Gachatakkoru.
In the motocross game Excitebike: Bun Bun Mario Battle Stadium , Wario is a playable character in all versions of the game but the first one.
He rides a yellow bike. Wario is also an unlockable playable character in Ball. Wario has been in the Mario Party series since the first game and has played a large role in the series, except for Mario Party Advance.
He has his own level in Mario Party which stands as one of its hardest. Wario's color is purple, and in early Mario Party games his sleeves are long, while in the rest, they are short.
This starts the argument that develops the party. When used it lets Wario spin a roulette to steal an amount of coins from each of his opponents, either 1 coin, 5 coins, or 10 coins.
Only he and Waluigi can use it. In Mario Party 4 - 7 , Wario has two losing animations while every other character has only one.
Star Rush , and Mario Party: Additionally, Wario appears in Super Mario Party as a playable character. Wario appears as a playable character in the Mario Golf series.
He has a shorter drive than Mario in these games, but is still one of the stronger golfers to choose from. In Mario Golf , Wario must be unlocked through the "Get Character" mode in single-player modes, but he is available from the start in multiplayer modes and in Toadstool Tour.
He also appears in the portable iterations of the series as a playable character. He returns as a playable character in Mario Golf: When the Mii talks to him, he will claim that he was there only for the food.
His golf clubs and ball can be used by Miis, and his costume can be unlocked by collecting all the Star Coins in the Seaside Course.
Wario appears as a playable character in most games of the Mario Tennis series since its Nintendo 64 installment , where his sidekick Waluigi made his very first appearance.
Wario is generally portrayed as a power player. He was absent from Mario Tennis: In the beginning of the intro they are facing the Mario Bros.
They are easily defeated in the end. While viewing the tournament board, they notice that they have been eliminated, and decide to vandalize the picture of the Mario Bros.
They are found and chased by a group of police for vandalism. On the run from the police, Wario and Waluigi stumble across Bowser's workout room, where the three form an alliance.
Bowser then forces the two to undergo extreme training while the tournament continues. The duo hijack the final match of the tournament; the Mario Bros.
They are booed, and decide to fire Bob-ombs at the Mario Bros. Bowser helps them in a giant balloon full of Bob-ombs. Mario then hits a Bullet Bill fired by Bowser, which hits the Bob-omb machine, which topples over and launches a Bob-omb at Bowser's balloon.
Full of Bob-ombs, the balloon crashes into the ground near Wario and Waluigi, causing a huge explosion. The three villains faint as a result. In the blooper reel, Wario's mother calls him on his cell phone, revealing that his ringtone is the 8-bit Mario theme.
Like in most Mario Tennis games, Wario is a power character. His serving and hitting power are strong, although weaker than Bowser's and Donkey Kong's.
He also has less reach than the two. The advantages he has include being able to run faster and control the ball better.
His lunge, which involves his tumbling or doing a cartwheel, is also much longer. Wario's offensive power shot, the Thunder Cast Shot has him get bonked by a training machine in the opening, so when he hits the ball, the ball is encased in electricity.
Any character that hits the shot without using a defensive power shot gets electrocuted. Any action is halted twice.
For his defensive power shot, the Ultra-Hand Return , Wario uses a stretcher with a glove to return the ball. If the ball is far enough, Wario may have to hop once or twice.
Wario's taunt has him shake his rear end while saying "Come on" three times. Wario makes a return in Mario Tennis Open. He is relatively unchanged from Mario Power Tennis , except he now wears his current short-sleeved shirt.
Tennis gear designed based on him can be used by Miis, and his costume can be unlocked by collecting coins in Super Mario Tennis Level Wario is once again playable in Mario Tennis Aces , where he now has a new tennis outfit.
He also serves as an antagonist in the game's Adventure Mode, where he and Waluigi hear about a legendary tennis racket named Lucien and opt to steal it for themselves.
However, it possesses them, along with Luigi, forcing Mario to search for the five Power Stones to stop Lucien. Mario finds three, while Wario and Waluigi find two, so they challenge Mario, Peach, and Daisy to a tournament for ownership of the Power Stones.
Wario and Waluigi face Peach and Daisy in a doubles match, in which they are defeated, while the possessed Luigi is defeated by Mario. Lucien and the Power Stones are then stolen by Bowser, who uses them to become Bowcien.
They express disappointment at Lucien's destruction, believing that such a powerful racket could have made them the best tennis players in the world, causing Daisy to remind them of how that was what started the mess in the first place.
Mario 64 , Rudy the Clown fulfills the role of the villain again. He sends out his minion Mad Scienstein to steal the Megavitamins from Dr.
Mario , since Rudy wants them for curing his cold. Wario attempts to get the Megavitamins as well in order to sell them for money, but fails.
However, Mad Scienstein manages to steal the medicine and escapes. Mario and Wario go after him and meet many creatures known from Wario Land 3 on their way.
Mario or Wario is able to defeat Rudy and the doctor takes back his Megavitamins. Wario makes a mistake when he steals a large black jewel in his first 3D adventure, Wario World.
It turns out that the black jewel is actually alive and evil, as it proceeds to turn all of Wario's treasure into monsters, and kick him out of his own castle.
To regain his castle, Wario must traverse huge worlds, collecting his treasures, crushing huge monsters, and overcoming gigantic challenges as he goes.
Along the way, he meets small forest pixies called Spritelings , who aid him in his adventure. After making his way through the transformed forests, castles, and deserts, Wario challenges the Jewel to a fight.
The Jewel agrees, never dreaming that Wario had managed to free the Spritelings, which the Jewel had sealed away.
It turns out the pixies are the only way to destroy the Jewel, and after a long battle, the Jewel shatters, and its spell dissipates. The Spritelings then offer to rebuild the castle; how well and how fancy it turns out depends on the amount of Spritelings the player has rescued.
Wario hires his friends Mona , Jimmy T. Wario's efforts prove to be fruitful and the game becomes a best-seller. While Wario initially tries to pocket all of the profits for himself, he is eventually forced to spread the wealth amongst his workers.
In this game, each of the microgames found in WarioWare, Inc,: Fueled by greed, Wario again recruits his friends to create a series of seconds-long microgames that capitalize on the revolutionary motion control rather than the control pad.
Twisted also introduces Wario's superhuman alter-ego, Wario-Man to the franchise. Eventually, Wario discovers that the system is touch-sensitive, and that this gimmick is an extremely drawing tactic for game sales.
Wario promptly decides to cash in on the new system by having his friends and employees cobble up some brand new microgames that incorporate touch screen controls and microphone-centric activities.
Smooth Moves , Wario is gorging himself on cakes when he is interrupted by a small creature called a Splunk. The creature steals Wario's cakes, and he chases it all the way to the Temple of Form , where he discovers the Form Baton.
Wario takes it, and gets chased out of the temple by a giant boulder. He soon incorporates the Form Baton into his video game empire, and as always his latest development is a huge hit.
In the Tiny Wario level, Penny gives Wario a new motorbike. He seems to enjoy riding it despite it being much too small for him, but he then suddenly gets sucked inside the contraption and is fired out the exhaust as several Tiny Warios.
After they eventually recombine back into normal Wario, he is approached by a hoard of Splunks. They want the Form Baton back, and chase Wario to the Form Temple, where he trips and drops the baton back in its place, receiving the creatures' gratitude.
Here, Wario and company push many microgames that make use of the Nintendo DSi camera. This game is notable for being one of the few games where Wario wears neither his WarioWare biker jacket, nor his classic overalls for the duration of the plot.
Wario also appears in the game WarioWare: Along with the title is a WiiWare title called WarioWare: In this game, half of Wario's employees quit working for him in favor of working for Diamond Software.
Thinking quickly, Wario hires the owner of a local video game store to help finish some of his games and create new ones.
Here, the player is in charge of creating microgames that incorporate touch screen controls. As the player progresses, Wario and Penny Crygor offer new lessons and tutorials that enhance the player's understanding about the creation of microgames.
True to form, Wario hires the lot of his friends to do some dirty work for him, and the colorful cast creates a myriad of mini games for the new system.
In classic WarioWare fashion, Wario eventually dons the garb of a costumed alter-ego and ends the game with a bang as Captain Wario in the minigame, Pirates.
In WarioWare Gold , Wario steals a spherical gold object from Luxeville , but otherwise subsequently runs out of money.
When he heard that a new entry in the Pyoro franchise is the next bestseller in the video game industry, Wario comes up with the idea of the "Wario Bowl".
In this contest, contestants must each chip in ten thousand coins for the chance of ten million coins being awarded to the victor.
He then calls his friends and declares the money to be as good as his. He then laughs, but laughs too hard and he faints.
After recovering, he uses a trapdoor to transport to a computer room, where he then announces the start of the "Wario Bowl" games.
However, he is unaware that a girl named Lulu plans to fight Wario for stealing the gold pot. Wario hosts the Intro microgames in each league, except for Ultra.
After four stages, Wario bathes in money, calling the thing a success, and he notices a stench coming from the pot he stole from before, brushing it off as the sweet smell of victory.
After eight stages are cleared, Wario is shown napping. Waking up, he assumes that the gamers have given up and calls them chumps.
But, upon realizing that the player cleared eight whole levels, Wario angrily decides to rage-nap, rage snoring loudly and causing one of the Alien Bunnies to cover its ears in annoyance in the process.
After all stages are cleared, Wario has a wire on him with the wire held by two Alien Bunnies and jumps to promote the Ultra League, but ends up getting a wedgie in the process.
When the player beats both Ultra League challenges, the player finds themselves at the final opponent, Wario himself.
Wario reveals that he claimed the prize money for himself before putting on the pot. The player is then challenged by this new foe, and the final battle begins.
When the player gets through 10 microgames, Wario Deluxe uses lightning to hide the control scheme for the next four microgames.
After the player endures these four microgames, Wario Deluxe taunts the player that they can always give up.
Suddenly, Lulu appears and pops Wario Deluxe's balloons, before Lulu clings onto the pot and tells the player to go and win the Wario Bowl, as Wario Deluxe demands Lulu to let go.
This brings the control scheme back. After the player completes the final Boss Stage, Wario Deluxe realizes that he lost, and after Lulu introduces herself as Luxeville's famous hero, Wario Deluxe comments that he doesn't see it.
Lulu demands the pot back, and when Wario Deluxe refuses, the pot is forcefully removed, returning Wario Deluxe back into Wario. When Wario finds out that the pot he stole was Luxeville's only means of relieving themselves, he tells Lulu to take the pot.
When Lulu leaves, Wario tells everyone to get out of here, but the cast roll is stopped by 9-Volt, and Wario finds that his friends have followed Wario to the stadium, wanting their share of the money.
Wario tells them that the money is his and tries to run off, but trips. He is then restrained by Young Cricket, and when Wario's friends find out that there is a few money in the suitcase, it is revealed that Wario spent most of the money on the balloons, saying that balloons aren't cheap.
Wario's friends then split the money evenly, much to Wario's chagrin. In the Yoshi Theater , a poster can be seen that shows his facial features under a "Wario" sign.
Posters of Kirby and Stafy can be seen next to the Wario poster as well. This cameo does not return in the remake.
Superstar Saga at the Starbeans Cafe. He tries one of the drinks that Mario and Luigi got and reward them with an item called Wario's Greed.
However, all the planned cameos, including Wario, were replaced by E. Gadd in the final version. Though Wario himself doesn't appear in Paper Mario: It changes Mario's clothes into Wario's and he is briefly mentioned on the description of the badge.
In Dance Dance Revolution: Mario needs the Music Keys to stop Waluigi, but Wario refuses to give his up without a fight, and he challenges Mario to a dance-off for possession of the Key.
In the end, Mario beats Wario manages to claim the Music Key and continue on his quest. Wario even talks about making his own dancing game for people built like him.
He was available as one of the team captains, and had good batting skills. However, most of his other stats were at low levels.
In Mario Super Sluggers , his pitching and running skills were slightly improved. Regarding star skills, in Mario Superstar Baseball , Wario's star pitches and star swings involved garlic.
While pitching, Wario throws a baseball and some garlic in an attempt to throw off the batter. While batting, Wario bats the baseball and some garlic in an attempt to mess up the fielders.
In Mario Super Sluggers , Wario's star pitches and star swings were not affiliated with garlic. While pitching, Wario throws two baseballs, with only one of them being real.
While batting, Wario hits a bomb, along with the baseball. While this move is impossible to counter with only one fielder, if two fielders are near the bomb, while one takes the blow, the other catches the baseball, which gets Wario "out".
Wario is a captain that sports a yellow and purple uniform in Super Mario Strikers. He is an aggressive captain in this game. His Super Strike is the Belly Blast.
In Mario Strikers Charged , Wario is an offensive player. As an offensive player, he is a very powerful shooter, and he is great at passing.
However, he lacks speed and defensive abilities. Wario's deke is a ground-pound, which can avoid attacking players and possibly smash them through the ground or push them to an electric fence.
There is a meter for this Super Ability, which means Wario can use this until the meter is depleted or if either team makes a goal. Players, including Wario's teammates, that walk in the poisonous gas have their controls reversed.
Wario appeared as a playable character in Mario Hoops 3-on Wario's character-type is Powerful and his stage court is the Wario Factory which has Bob-ombs that can be picked up and thrown as a weapon.
Wario appears in Mario Sports Mix , where he is classified as a Powerful type character. His court is once again the Wario Factory.
Mario stated during his Press Conference to promote the game that it was difficult to convince Wario into participating. Once he mentioned the four sports to him, Wario finally decided to take part in Sports Mix.
Being a Powerful-type character, Wario's shots often pack a lot of power, and can push back weaker characters pretty easily.
In Dodgeball, instead of evading attacks, Wario attempts to repel dodgeball attacks with his rear end. However, this maneuver is rendered useless if the dodgeball is equipped with an item.
Wario's special shot involves him throwing a yellow bomb, which covers an area with gas. In Basketball, the gas has an added effect, in which players caught in it is stunned.
In Volleyball and Dodgeball, the gas merely covers the field. While the move does make it harder for opposing players to block or avoid Wario's shots, it also hinders Wario in that he has a harder time aiming for his target.
As a result, this special shot is sort of like a double-edged sword. Yoshi's Island DS marked Wario's first chronological appearance.
Yoshi first finds Wario crying in an undersea cave, most likely abandoned by Kamek after throwing a tantrum. With only Baby Wario at his side, as all the other babies and the stork were swept away by a giant tsunami, Yoshi carries on with his journey and discovers many of Wario's abilities.
With his huge magnet, Wario can attract coins and other metal objects to him with ease. Not surprisingly, Wario is one of the heaviest babies, making it hard for the Yoshis to cross wide gaps with him.
Wario and Yoshi eventually find the other babies safe and sound, and he decided to join the babies' team for good. After going through five levels, Wario saw a line of Bandits , each carrying a coin.
As he was a very greedy baby, Wario jumped on the only Bandit with no coin, in the back of the line, hoping to snag some riches.
It is unknown if he succeeded in getting the coins, or what the Bandits did to him. Just at the last level, Wario came back to help the Yoshis defeat Bowser.
With Wario's help, Bowser was defeated, and all the babies of the world were saved. Although Baby Wario appeared in the game, it was not disclosed where he was born.
At the end of the game, it is seen he was homeless, and a stork adopted him. He got Bowser's treasure, but Baby Bowser plopped in, and again, they started to argue.
Wario becomes jealous of the Count's skill, and comes up with a "brilliant idea"; he then invents the Telmet to get into the television show.
Wario's invention works and he lands on Count Cannoli, who drops his talking wand, Goodstyle. Wario steals the wand, which grants him unique form-changing abilities.
Wario comes up with his own thief name: Purple Wind , and uses his new powers to collect pieces of an ancient artifact called the Wishstone , in hopes of having his wish of supreme wealth granted.
Along the way, he's confronted by world class thieves Count Cannoli and Carpaccio , who are also after the Wishstone. Unfortunately, The Wishstone actually unleashes the ancient demon Terrormisu once it's assembled.
Terrormisu has the power to devour everything's souls, but Wario and Goodstyle manage to stop her rampage and trap her in an alternate dimension.
Unfortunately for Wario, due to the technical limitations of the Telmet, he can't take the treasure he gathered during his adventure out of the TV.
This comic book series is based on the Wario games Wario World , Wario: Master of Disguise and Wario Land: Although Wario himself does not appear in Super Smash Bros.
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